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Subsections



10.7 Outlook


10.7.1 Limitations of Graphics

[182] discusses aspects of data set size, computational feasibility, and in particular limits of visualization for ''large'' (about $ 10^8$ bytes) and ''huge'' (about $ 10^{10}$ bytes) data sets, where ''large'' and ''huge'' are terms introduced in Huber's taxonomy of large data sets (Huber, [93], [94]). As pointed out in [182], even in the most wildly optimistic scenario, i.e., an angular resolution of 4.38 minutes of arc as suggested in [112], immersion, and a 4:5 aspect-ratio, the human eye would only be able to distinguish $ 17{,}284 \times 13{,}828 = 2.39\times 10^8$ pixels. Using single-pixel coding, it seems to be impossible to visualize ''large'' to ''huge'' data sets.

[94] initially suggests to prepare ''medium'' (about $ 10^6$ bytes) derived data sets that are easier to visualize and grasp as a whole and can still be worked with established techniques of high interaction graphics. Unfortunately, as [182] further describes, common ways of parsing data sets down, e.g., clustering, discriminant analysis, and principal components, are computationally complex (often of a magnitude of $ O(n^{3/2})$ or even $ O(n^2)$) and therefore are not valid alternatives. It seems that simple random thinning is the only methodology of choice, but this may have the side effect of missing some of the tail structure an analyst may actually be looking for.

Possible solutions are the use of 3D VR techniques that may display up to $ 10^{10}$ voxels ([182]), further advances in selection sequences, or new strategies to increase visual scalability i.e., the capability of visualization tools to effectively display large data sets ([71]). However, the conclusion in [182] that ''visualization of data sets say of size $ 10^6$ or more is clearly a wide open field'' is still valid today.


10.7.2 Future Developments

Historically, one of the problems with interactive and dynamic statistical graphics was to publish visible results. The ASA Statistical Graphics Section Video Lending Library was one attempt to capture at least some snapshots of software and applications of interactive and dynamic statistical graphics and preserve them for the future. Publishing a sequence of screenshots in a written paper clearly has not the same effect as watching the full interaction and being able to manipulate the graphics.

Recently, many books have been published with accompanying CDs and DVDs and many conference proceedings have been published on CD. Due to this trend, it is now possible to immediately publish a movie accompanying a written paper or integrate interactive graphics within a paper. Examples are [199] and [160] where the papers are accompanied by several movie segments. It is expected that more and more future publications on interactive and dynamic graphics will be accompanied by an interactive application or by movies.

To be useful for the future, interactive and dynamic graphics have to adapt to challenges posed by ''large'' and ''huge'' (in terms of Huber's taxonomy) data sets as outlined in Sect. 10.7.1. Examples for such data sets are data from earth or planetary observation systems, real-time stream data (such as from surveillance systems), or any other type of massive data sets. [183] provides a futuristic vision, indicating that major advancements can be expected in DM, visualization, and quantization methods.

For smaller data sets (from ''tiny'' to ''medium'' in terms of Huber's taxonomy) we can expect to see progress in new user paradigms that will allow to interact with the data through voice or gestures as well as multiple users to manipulate the visible view simultaneously. It can also be expected that more graphical software will make use of the Web and mobile data transmission and reception techniques. The same software may therefore be available for a variety of hardware platforms with screens as small as a clock or cell phone or as big as a 3D IMAX theatre.

As pointed out in [30], ''there are many barriers to acceptance of new methodology by federal agencies.'' This can be easily extended towards other users of newly developed interactive and dynamic graphical software. Clearly, just promoting a new idea or graphical software product is not enough in many cases. It is likely that more usability tests of new graphical software products as well as comparative reviews of old and new tools will be conducted in the future.


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Next: References Up: 10. Interactive and Dynamic Previous: 10.6 Applications in Geography,